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The Last of Us Part II — Abandoned Shelter | Personal Project VIII

Super excited to present the full breakdown of my 8th personal environment art project inspired by Naughty Dog's incredible world-building and cinematic art direction.

My main objective for this milestone scene was to capture the dark, melancholic mood of a world reclaimed by nature, focusing heavily on dense organic foliage integration, realistic PBR material decay, and dramatic volumetric lighting setup.

Technical Breakdown:
- Modeling & Composition: 100% created and arranged inside Blender.
- Prop & Weapon Art: High-poly sculpting, retopology, and precise UV-mapping to ensure maximum texel density.
- Materials: Complex PBR layering with severe weathering, dirt, and organic overgrowth.
- Rendering: Cycles Render Engine.

Credits:
- Senior 3D Weapon / Environment Artist: Pavel Sushchenko

Special Thanks:
Deepest gratitude to Olga Andrianova (Head of 3D Games Department) for her continuous mentorship, invaluable professional guidance, and constant inspiration throughout my artistic growth.

Thank you for watching! Feedback and critiques are always welcome in the comments.